T'au Empire vs Thousand Sons Post-Game Analysis
Postgame Analysis
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11m
11-26-25
On today’s Art of War Battle Report Michael’s Hexwarp Thrallband Thousand Sons take on Richard’s Mont’Ka T’au Empire!
As always, this competitive battle report is going to focus on the tactics and strategies employed by two of the best players in the world. Stay tuned to find out if the Riptide Cadre is enough firepower to take on 20 Scarab Occult Terminators and 4 Daemon Princes!
Michael’s Thousand Sons are led by a Daemon Prince of Tzeentch with Empowered Manifestation, 3x Daemon Prince of Tzeentch with Wings, one with Noctilith Mantle, and 2x Sorcercers in Terminator Armour, one with Empyric Onslaught. Supported by 2x units of 10 Scarab Occult Terminators, 2x units of Sekhetar Robots, a Tzaangor Enlightened unit with Fatecaster Greatbows, and 2x units of Tzaangors.
Richard’s T’au Empire are led by Commander Shadowsun, 2x Cadre Fireblades, and an Ethereal with Strategic Conqueror. Supported by 2x Breacher Teams, a Devilfish, a Kroot Carnivores unit, 2x Pathfinder Teams, 3x solo Piranhas, 3x Riptide Battlesuits, 2x Sky Ray Gunships, a Stealth Battlesuit team and Vespid Stingwings.
Today’s battle will be fought using the Chapter Approved 2025-2026 Tournament Companion – Mission C, Linchpin Primary, Tipping Point Deployment, on Games Workshop Terrain Layout #1.
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