6-5-26
0:00 Intro
2:15 Battle-Shock
3:29 Hazard Rolls
4:46 Titanic
5:15 Leaders and Support
6:03 Infiltrate and Scout
6:57 Coherency and Engagement Range
8:36 Pivoting
9:02 Desperate Escape
10:07 Ad Break
10:37 Disembarking
13:49 Reserves
14:28 Flying Units
15:25 Aircraft
16:15 Save Rolls and Allocation Groups
20:06 Precision
21:08 Indirect Fire
22:13 Lone Operative
22:35 Blast
23:14 Cleave
23:31 Close Quarters
23:44 Hazardous
24:12 Heavy
24:43 Psychic
25:09 Charging
27:06 Heroic Intervention
28:26 Pile In
29:21 Eligible to Fight
29:54 Who Fights First?
30:34 Overrun Fight
31:40 Resolve Remaining Combats
32:03 Consolidate
34:04 Exposed and Light Terrain
35:09 Dense Terrain
35:53 Obscuring
36:07 Cover, Line of Sight, and Stealth
37:19 Hidden
38:59 Terrain Objectives
39:42 Plunging Fire
40:51 Stratagem Changes
41:32 Explosives
42:06 Crushing Impact
42:41 Fire Overwatch
43:55 Smokescreen
44:38 Other Stratagems
45:25 Secondary Cards
47:39 Primary Missions and Dispositions
48:30 Outro
Up Next in How to Play 11th Edition 40k
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Transports in 11th Edition 40k
6-5-26
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Charging and Fighting in 11th Edition...
6-4-26
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How Terrain Works in 11th Edition 40k
6-4-26
0:00 Intro
0:26 Why is Terrain Important?
0:57 Terrain Layout Breakdown
1:20 Objectives and Scoring
1:59 Movement
2:48 Line of Sight and Cover
4:19 What's Next?